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Tank Boom! a World of Tanks Blitz podcast

Tank Boom! A World of Tanks Blitz Podcast News, reviews, tips, and information you can use to have more fun and get better at WoT Blitz - the best mobile war game on iOS and Android. Realistic World War 2 tanks, fast game play, and a great community combined with true free to play mobile game keeps us all coming back for more.
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Tank Boom! a World of Tanks Blitz podcast
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Sep 12, 2017
 
  • Premium time, loyalty, and the M60
  • Mayan Ruins
  • Why not a historical map?
  • American Lights
  • Does anyone use boosters?
  • Lokeen and Pitt have a disagreement
  • Limited historical tournaments would be awesome
  • We're all still friends folks!
  • Tank Boom! is back.
Jul 3, 2017

Tank Boom! 97

 

  • Lephturn, Lokeen, and SomeGuyFromPitt
  • What we're running
  • Hockey talk
  • Equipment choices
  • Girls und Panzer event
  • We got screwed on spare parts
  • Part 2 coming shortly!
May 19, 2017

Tank Boom 96 - Disaster Update

Lephturn and Lokeen discuss update 3.8 and it's effect on the players

  • We're back - we're sorry we were gone
  • Thanks to the community - you brought us back
  • M60 debacle was the start of the slide
  • 3.8 equipment is a mess
  • The more tanks you have the more you are screwed
  • Playing not paying
  • outtakes
Mar 17, 2017
  • Lokeen is liking the French auto loaders at top tier
  • M60 is required for competitive play
  • M60 should be nerfed to match M48 gun
  • Premium tanks should not be allowed in competitive play
  • Defender is still OP as hell
  • KV-1 with the 57mm in a platoon is insane
  • Shout out to the Stonewall Brigade SWBG 07
  • Back to Basics - settings
  • Shoutout to DB_Warlord
  • Graphics settings - ensure grass is turned off in sniper mode
  • Never rub another man's rhubarb
  • Ensure auto-aim is set to "with button"
  • Joystick and Camera sensitivity - try them both at 150%
  • Ammo bar stays open option - make sure it's turned on
  • Having problems with TeamSpeak or Discord on same device, turn down game sound
  • Leave Supremacy enabled or wait much longer to get a game
  • Never give up! Every game is winnable
  • Lokeen's Golden Rules #WWLD :
    • Shoot drive wheels
    • Never fight fair
    • Keep your gun in the game
  • Be patient early - don't be spotted first
  • What would Lokeen do? #WWLD
Feb 21, 2017
  • Lephturn’s back
  • JuJu puts a price on Lokeen’s virtual head
  • Update 3.6!
  • Follow @Tank_Boom on Twitter!
  • #MuteTheDead
  • Enrichment - really expensive premiumization of tanks
  • Over pricing too much upsets customers
  • Some missions/games will reward chests with “stuff” in them
  • New tank filters for French, premium, elite, anniversary, and more
  • French line to AMX-50B added
  • The Great Medium penetration nerf
  • M60 penetration not nerfed - gas on the M60 dumpster fire
  • HEAT-54 no more… 
  • Pen nerfed across the board - meta more about heavies now?
  • T-62A and Object 140 took amor nerf - T-62A comes out on top
  • Lokeen has always preferred the T-62A
  • FCM-50T Turret front and mallet buffed
  • transmission added to German vehicles
  • Bug fixes
  • Competitive season play is coming
  • Some new tier X cool cams are coming
  • Auto-aim fixed?
  • Chat crash bug fixed?
  • Join the newsletter!
  • Article submission contest coming for March

Patch Notes:

NEW CONTENT

  • The enrichment feature was introduced, which allows players to increase vehicle profitability (in credits) temporarily or permanently using gold. Temporary enrichment will be available for all Tier V-X researchable vehicles, permanent enrichment—only for some Tier V-VIII vehicles.
  • The information window was added to the game client with a detailed description of the instant upgrade.
  • In the Storage, a tab for a new item type—containers—was added. In future, each container will include a list of items (currencies, vehicles, boosters, etc.). The player will receive random rewards from this list upon opening the container.
  • Premium vehicles will be displayed in the Tech Tree on the upgrades screen.
  • A new branch of French vehicles was added: Renault FT (light tank, Tier I), D1 (light tank, Tier II), D2 (medium tank, Tier III), B1 (heavy tank, Tier IV), BDR G1 B (heavy tank, Tier V), ARL 44 (heavy tank, Tier VI), AMX M4 mle. 45 (heavy tank, Tier VII), AMX 50 100 (heavy tank, Tier VIII), AMX 50 120 (heavy tank, Tier IX), AMX 50 B (heavy tank, Tier X). Every player will receive the Tier I Renault FT with a Garage slot as a gift. Camouflages and provisions (Hot Coffee and Canned Pâté) for French vehicles were also added.
  • The Gift Store will appear in the sidebar menu, which navigates players to the webpage where they will be able to select gifts and send them to other players.

BALANCE IMPROVEMENTS

For the T-54 and T-62A Soviet Tier IX-X medium tanks, turret armor groups were reworked in order to reduce the armor group area in the front.

Penetration and armor characteristics were rebalanced for Tier IX-X medium tanks:

Tier IX

  • Leopard Prototyp A:
    • For the 10,5 cm L7A1 gun:
      • The APDS-T M392 shell penetration changed from 268 to 255
      • The HEAT-T T384E4 shell penetration changed from 330 to 300
  • Centurion Mk. 7/1
    • For the 105 mm Royal Ordnance L7A gun, the APDS L-28 shell penetration changed from 268 to 255
  • Т-54
    • For the 100 mm D-54 gun, the ZUBK4M shell penetration changed from 330 to 270
    • For the 100 mm D-10T2S, the ZUBK4 shell penetration changed from 330 to 270
    • The armor scheme of the top turret was changed
  • Type 61
    • For the 105 mm Rifled Gun:
      • The L28A1 shell penetration changed from 258 to 245
      • The M456 shell penetration changed from 330 to 300

Tier X

    • E50_Ausf_M
      • For the 10,5 cm Kw.K. L/52 Ausf. K gun:
        • The Pzgr 40 shell penetration changed from 270 to 245
        • The Gr 39 H1A K shell penetration changed from 330 to 300
    • Leopard 1
      • For the 10,5 cm Bordkanone L7A3 gun:
        • The APDS-T M392 shell penetration changed from 268 to 255
        • The HEAT-T T384E4 shell penetration changed from 330 to 300
    • FV4202
      • For the 105 mm Royal Ordnance L7A1 gun, the APDS L-28 shell penetration changed from 268 to 255
    • STB-1
      • For the 105 mm Rifled Gun:
        • The L28A1 shell penetration changed from 258 to 245
        • The M456 shell penetration changed from 330 to 300
    • M48A1 Patton
      • For the 105 mm Gun M68:
        • The APDS-T M392 shell penetration changed from 268 to 250
        • The HEAT-T T384E4 shell penetration changed from 330 to 300
    • T-62A
      • For the 100 mm U-8TS gun:
        • The UBR-412PB shell penetration changed from 264 to 240
        • The ZUBK4M shell penetration changed from 330 to 290
      • The turret armor scheme was changed (the front armor plate area was reduced)
    • Object 140
      • For the 100 mm U-8TS gun:
        • The UBR-412PB shell penetration changed from 264 to 240
        • The ZUBK4M shell penetration changed from 330 to 290
      • The turret armor scheme was changed (the front armor was reduced) 

 

  • Protection of the FCM 50 t was improved: the front plate and gun mantlet armor was enforced:
    • For the turret: from 120 to 150 mm
    • For the gun mantlet: from 120 to 150 mm
  • The transmission was added for German Tier X vehicles:
    • E 100
    • Maus
    • E 50 M
    • Grille 15
    • Jg.Pz. E 100
    • Leopard 1
    • As part of the same task, the transmission for the French AMX 50 B was added.

VEHICLES

  • The physics of vehicle damage was adjusted; tracks no longer come off on hills and in pits.

TOURNAMENTS

  • Badges were added for new tournaments. Only players qualifying for tournament conditions/regulations can see them.
  • Regular tournaments will now be displayed in tournament lists.
  • Team search by clan name/tag was added.
  • An option for displaying several reward items on the main tournament screen was added.
  • Badges showing the number of unviewed tournaments were added.

GENERAL FIXES AND IMPROVEMENTS 

  • An effect for tapping/clicking a group of objects (the amount, currency icon, text and background with the plus-sign button) was added to the top menu in the Garage.
  • When players from Korea attempt to create an account, they will be navigated to a web page instead of the account creation dialog window. (KO)
  • In the battle chat, the ability to send messages between teams under any conditions was disabled; the ability to send messages to your team after your vehicle was destroyed was disabled. This change does not apply to training rooms.
  • New filters were added to the Garage: filters for French vehicles, Hybrid nation vehicles, elite, Premium, and enriched vehicles, as well as for vehicles celebrating their Birthday at the moment.
  • Two new rewards were introduced: New Start Participant and New Start Champion. Both rewards belong to the Commemorative Tokens category.
  • Camoulflage:
    • Two new war paints dedicated to iOS and Android platforms (Look Different and Mint Candy) were added. The Breakthrough camouflage dedicated to Steam will be available for purchase again. All these camouflages will be available for purchase using gold during version 3.6.
    • The Full Forward camouflage dedicated to the New Start season was added. It can be purchased using gold or received for completing missions.
    • Three camouflages for Tier X vehicles were added: Invincible Rebel, Adamant Spirit and Brave Veteran for the T110E5, STB-1 and AMX 50 B, respectively. The Battle-hardened camouflage for the IS-7 will also return to the game. All these camouflages will be available for purchase using gold.
  • Icons for consumables, equipment, ammunition, and provisions were changed.
  • The issue where different reload time was displayed in the Garage and in battle for the same vehicle was fixed.
  • The screen with the detailed description was added for booster packs in the Store.
  • In Supremacy mode, sound and animation for the upcoming victory/loss will start at 800 points.
  • Buttons for invites to a platoon and a tournament room were updated.
  • The Clan Supply icon was changed.

BUGS 

  • The issue where players were unable to run the game client was fixed. (Win32_Steam)
  • The price color displayed when the player doesn’t have enough gold for purchase and the price color of booster packs were fixed.
  • Spawn point numbering was fixed for the minimap and training rooms (this bug affected tournaments as well).
  • The issue where Zizou and Titi camouflages were unavailable for the FCM 50 t was fixed.
  • Icon size was changed for the BT-7 art.
  • The issue where the garland of elite status was displayed on the vehicle type icon for the IS-6 in the carousel when the tank was not elite (some top modules remained unresearched) was fixed.
  • The transparent texture was fixed for the SU-100.
  • The display of notifications for gold and camouflage compensation accrual was fixed.
  • The behavior of the Back button on the change username screen was fixed. (iOS, Android)
  • The bug where the movement effect was shown under the tracks when the vehicle remained stationary was fixed.
  • The bug where the player was unable to switch to Sniper mode using the mouse scroll wheel was fixed. (Desktop)
  • The Auto-aim function was fixed. (Touch)
  • The issue where a notification that the clan had unlocked the next Supply level was absent was fixed.
  • The issue where a platoon was dismissed and the player was navigated to the pre-battle queue at the same time, causing the loading screen to be displayed continuously, was fixed.
  • The bug where the compensation for vehicles in gold was displayed in credits was fixed.
  • The positions of the battle time counter, progress bars for bases and base icons in Supremacy mode were fixed.
  • The issue where a recently purchased vehicle was displayed in the platoon window in place of the vehicle selected by the player was fixed.
  • The display of percent signs was fixed for Turkish and Arabic localizations (TR, AR).
  • The issue where an Automatic Fire Extinguisher was not activated when the vehicle was set on fire again 2-3 seconds before the end of the cooldown for this consumable was fixed.
  • The issue where it took a long time to download information for the Store tabs when entering the Store after a battle was fixed.
  • Game description and notification texts were reworked. 
  • Different screens were reworked.
  • General bugs and client crashes were fixed.
Feb 10, 2017
93 Concep tually Speaking
Episode 93 - Interview with Concep
  • Volume based contests often make the environment challenging
  • Shout out to Scumbag JuJu and CurtBurrito for their Victory wins
  • Newsletter signup http://eepurl.com/b8kiJP
  • Super Bowl commercials by Wargaming
  • http://tanksrule.com/
  • Glacial 112 is a better IS-6
  • Gambler  o7 [¡¡¡] is a beast in the Glacial 112
  • Supremacy often changes the meta
  • Interview with Concep
  • Competitive play and tournaments
  • The history of Prammo/Krieg
  • Support the podcast at https://www.patreon.com/tankboom
Feb 3, 2017
92 - The Sand People are Easily Startled
Tank Boom! Episode 92 - The Sand People are Easily Startled
Jan 24, 2017
91 - Battle Boosters
Update 3.5, Ram II damage record, tier VII light tank nerfs, updated Dead Rail
  • Lokeen sets the all-time damage record for the Ram II
  • Lokeen wants the IS-2's dust to come from the tracks instead of the middle
  • NEW CONTENT

    • Boosters will be introduced. Players can receive them for completing missions or purchase booster bundles in the Store using gold. The boosters are divided into economic (Combat XP, Free XP, and Crew XP boosters) and combat (cooldown boosters) varieties. After the release of the Update, each player will receive 12 boosters (3 boosters of each type).
    • In the Garage, players will see the booster button and "+" signs for navigating to the XP and credit exchange tabs, which were transferred to a separate screen from the Store. The Vehicles tab will be added to the Store, displaying all Premium vehicles available in the Tech Tree that haven’t been purchased by the player yet.
  • BALANCE IMPROVEMENTS

    Penetration was adjusted for middle-tier light tanks so that their tactics would be based on dynamics rather than on head-on confrontations.

    Tier VII

    Spähpanzer SP I C

    • For the 90 mm D921 F1 gun:
      • Penetration of the OFL shell changed from 170 mm to 150 mm
      • Penetration of the OCC shell changed from 250 mm to 190 mm
    • For the 90 mm Mecar gun:
      • Penetration of the Mecar AP shell changed from 180 mm to 160 mm
      • Penetration of the Mecar HEAT shell changed from 250 mm to 200 mm
    • For the 90 mm Mecar mit Mehrladeeinrichtung gun:
      • Penetration of the Mecar AP shell changed from 180 mm to 160 mm
      • Penetration of the Mecar HEAT shell changed from 250 mm to 200 mm
      • Reload time of one shell increased from 2 s to 3.5 s
      • Reload time of the magazine decreased from 14 s to 12.5 s
  • LTTB

    • For the 85 mm ZiS-S-53 gun, reload time increased from 7 s to 7.5 s
    • For the 85 mm D-5T-85BM gun, reload time increased from 6.5 s to 7.5 s
    • For the 85 mm D-10-85 gun:
      • Penetration of the UBR-365KBM100 shell changed from 170 mm to 150 mm
      • Penetration of the UBR-365PBM100 shell changed from 216 mm to 200 mm
      • Reload time increased from 6.6 s to 7.2 s
      • Dispersion ratio upon turret traverse changed from 0.12 to 0.1
      • Aiming time decreased from 2.5 s to 2.3 s
  • T71

    • For the 76 mm Gun T185:
      • Penetration of the HVAP-DS-T M331A2 shell changed from 175 mm to 160 mm
      • Penetration of the HEAT-T M496 shell changed from 210 mm to 200 mm
      • Reload time of the magazine decreased from 15 to 13 s
  • Tier VIII

     Spähpanzer Ru 251

    • For the 90 mm Rheinmetall DM1gun, penetration of the DM13shell changed from 190 mm to 180 mm
  • MAPS

    • The Dead Rail map was updated. The main aim was to retain gameplay familiar to players, while fixing problematic issues. The map remains the same recognizable Dead Rail: with the abundant vegetation between snow-covered rocks and hills, the railroad that divides the location into two sections, and the town in the center. However, the following changes were introduced:
      • Tank destroyer positions were changed based on player heat map analysis.
      • In the spawn areas, additional cover positions were added that protect vehicle sides and allow them to take an advantageous fire position.
      • The number of railcars was reduced and their positioning was changed. Unfair shoot-through positions and dead-ends between railcars were removed.
      • Some minor changes were introduced to the town area: the bulldozer that hindered the movement of large-tonnage tanks was removed, passages between buildings became wider, the fire area from tank destroyer positions near the red line was narrowed, and several bushes were added.
      • In the hills area near the railroad, timings were adjusted, hill geometry was changed, vegetation became scarcer, and new fire positions were added for slower medium tanks and tank destroyers. On the way from the hills to the fields, several cover positions and bushes were added.
      • Approaches to the field from the railroad were flattened, the number of approaches is now equal for each team, the approaches became smoother and more suitable for vehicles with low elevation angles.
      • On the field, several hill cover positions were added, the rock in the center was enlarged and bushes were added.
      • The heavy tank area in the hollow near the field became more even, additional cover positions were added nearby.
      • About 60% of vegetation was removed as it hindered movement and decreased the performance of many Android devices.
      • Terrain roughness on hill slopes that hindered firing on the move was fixed.
      • The flag was moved further towards the railroad direction. Timings and shoot-through areas in this section were adjusted.
    • On the Oasis Palms and Mines maps, issues with vehicles getting stuck were fixed.
  • TOURNAMENTS

    • A flexible prize fund and tables of rewards sorted by tournament stages were added. Now players can see what prize they can get depending on the team’s progress in the tournament.
    • Navigation by group number was added to tournament charts. To find a particular group, the player should know its number.
    • The Teams button display on the tournament screen was fixed. The display of intervals for team places in tournaments, invite texts for tournaments with long names, and invites from players with long names was also fixed.
    • The issue with the incorrect display of the number of teams in the Created column was fixed.
    • The issue with the incorrect display of the battle start time after the closure of tournament registration due to the participant limit was fixed.
  • GENERAL FIXES AND IMPROVEMENTS

    • For iOS devices, the ability to select graphics settings higher than the device limit was restricted (iOS).
    • A discount on Field Rations was added to clan Supply (5% discount for Supply level IX).
    • In training rooms, a password is now requested when tapping the closed room, and the room members and selected vehicles are hidden until the player enters the password.
    • The animation for an oncoming victory/loss in Supremacy mode was changed: it became more evident.
    • An option for adjustment settings was added for the first battle if the player had not changed the setting before. (Android).
    • The 30 FPS limitation for the Garage was removed (Desktop).
    • Certificate and Commendation Token icons were updated.
    • The cooldown animation was reworked for active consumables.
    • For Japan, credits were divided into “purchased” and “earned”, similarly to gold on the Account screen (JA).
  • BUGS

    • Several models were fixed: the Cromwell Berlin (the issues with tracks moving faster than the vehicle), M7 (appearance of tracks), M5 Stuart (turret position and display of camouflage, dust effect), KV-1S (texture of the destroyed vehicle), Pz.Kpfw. V/IV (transparent textures removed). Minor bugs fixed for the TOG II*, VK 45.03, Panther mit 8,8 cm L/71, FCM 50 t models.
    • The display of penetration areas on the T57 Heavy turret was fixed.
    • The display of camouflages on the Löwe and the LTTB was fixed.
    • The format of Soviet and U.S. vehicle icons was unified.
    • For the Korean localization, the font used in bundle descriptions in the Store was changed to Core Sans.
    • The issue with values being reset to zero when exchanging gold into credits was fixed.
    • Bug with the in-battle vehicle markers overlapping the icons of the currently used consumables was fixed.
    • Bug, where the VK 16.02 Leopard was not considered for the Hunter medal, was fixed.
    • Bug with repeating notifications about adding Premium Account and other receipts was fixed.
    • Counters for the honorary ranks, which can only be received once, were removed.
    • Bug with authorization failure, when the Facebook account used for authorization is renamed, was fixed.
    • Incorrect working of the reticle, when Lookout Area is enabled, was fixed.
    • Bug, where it was possible to select an unrepaired vehicle in a training room (the Ready button was active), was fixed.
    • Bug with the Dismiss Platoon button, when the selected player wasn’t online (the button used to be empty), was fixed.
    • Bug, where the information about the base capture status in Encounter battles was outdated after a game reconnection, was fixed.
    • Bug with the incorrect working of reloading, when there weren’t enough shells to fill the whole magazine, was fixed.
    • Bug, where the wrong base marker was displayed after a vehicle was destroyed in its capture circle in the Supremacy mode, was fixed.
    • Display of the mission texts was fixed for the Thai localization (TH).
    • Bug, where settings of the Supremacy mode didn’t become default if all settings were reset on another tab, was fixed.
    • Bug, where honorary ranks within a series were not displayed in battle results when the player fought in a platoon, was fixed.
    • Bug, where using keyboard shortcuts caused interruptions in vehicle movements, was fixed (Desktop).
    • Game description and notification texts were reworked. 
    • Different screens were reworked.
    • General bugs and client crashes were fixed.
Jan 15, 2017
Tank Boom! 90 - M60 Envy
  • Tank Boom! is back on track
  • Lephturn and Lokeen are both here to stay
  • Flatter maps means gun depression is less needed
  • Lokeen prefers the T-62A these days
  • #MakeTheLeoALight #WWLD @TankBoom
  • Planned balancing of top tier mediums - penetration and turret armour
  • Russian meds need the nerf, Germans don’t
  • HEAT-54 penetration nerf makes sense
  • Over complex Christmas event
  • Fury for sale again
  • The M60 debacle
  • #Triggered by “loyalty”
  • Translation problems
  • Beware jealousy for it is the green eye’d monster
  • Yes the M60 is pretty good - but not OP
  • Platoon indicator light! #WWLD
  • Map leak - looks like Mayan ruins
  • Please give us more historical WWII maps
  • You can’t handle real seal clubbing
  • A better way to do a special event
  • MM that takes skill into account
  • Special thanks to our Patrons
  • https://patreon.com/tankboom
Dec 21, 2016
89 - Minecraft Expert
  • Welcome Minecraftexpert_25 of PRAMO on the HEAT squad in Twister Cup
  • Blitz Twister Cup finals in New York - representing the NA server
  • Count-ins - it's worth the stat hit
  • Blitz Twister Cup - the road to New York
  • Teams of 8 - only 1 alternate was pretty tough
  • Committing to travel before knowing all the details was difficult
  • World of Tanks Blitz is a great eSport - compared well to PC
  • Play style differences between servers
  • It's not about damage in Europe it's about winning as a team
  • What it was like competing in the first Blitz world tornament
  • WiFi apocalypse
  • Amazing competition with teams extremely evenly matched
  • But for some bad breaks PRAMO HEAT is in the finals
  • Flexibility and adapting quickly was key to winning the Twister Cup
  • What it takes to win at this level - commitment and practice
  • Counterfeit nuts
  • Future tournaments need to be planned farther ahead and provide more alternates
  • We hope more competitive 
Dec 6, 2016
Tank Boom Episode 88 - Surprise Update
  • Surprise World of Tanks Blitz update version 3.4
  • Just update the app unless you are having problems - no need to delete and reinstall
  • Waiting on stats fix
  • Valiant Effort bug is now fixed - but it will take a week for the Mastery bar to come back down
  • World of Tanks Blitz update 3.4 
  • Storage has been added - for certificates
  • When you click on equipment and provisions you can see the effect on stats
  • Supply level 9 for clans - comes with discounts and a clan camouflage (but it's ugly)
  • Supply level 9 comes with 10% discount on camo resupply
  • New map Canyon - is huge and wide open - Tier VI and up only
  • Move together - pick a side - but not on top of each other
  • T57 Heavy Line!
  • Flash 24hr Shinobi sale for Cyber Monday
  • Shinobi prints money but is not OP at all
  • New Setting in Other - allow ammo selector to stay open - turn it on!
  • Bug fixes
  • Tournaments updated to show previous, current, and upcoming tournaments
  • Detailed graphics settings added similar to PC games
Nov 24, 2016
87 - Tanksgiving Twister
  • Blitz Twister Cup results
  • Initial round robin - all teams 1 win 1 loss
  • Prammo HEAT from NA - Prammo B team - beats Korea's Team ID to seed into semi finals
  • Prammo A team goes down in 1/4s
  • Prammo HEAT plays ID in semi finals - loses. Disconects and resets
  • ID wins a close match to eliminate HEAT
  • C4 vs Team ID in the finals, C4 wins it.
  • https://youtu.be/mMHQgiN01Co
  • Surprised how many pay on phones
  • To win at the top level - keep guns in the game
  • C4 was amazing at isolate and destroy
  • Flexible and safe crossfire situations tilted the balance
  • Maybe in the future limit # of same tank or # from one country
  • APCR > HEAT
  • HEAT now works properly
  • http://tankboom.libsyn.com/tank-boom-episode-035-ammo-with-br1xt0n
  • Prammo member identity controversy
  • Check out Blitz on Steam http://store.steampowered.com
  • Pz V/IV bundle is a great deal http://store.steampowered.com
  • Get ready for Black Friday deals!
Nov 20, 2016
86 - India Pale Ale Tanking
86 - India Pale Ale Tanking
  • Live show from Craft brewery and restaurant in Ottawa
  • Interview with SomeGuyFromPitt
  • GLD is fixed as of 3.3.1
  • Consider Torsion Bars for the invisible benefit to terrain resistance
  • Steam bundles - Panther mit 8,8 cm, VK 45.03, Grobtraktor
  • 90 days of n00bs - runs through the holidays
  • The mod controversy - one player caught using a hit skin mod after the tournament
  • App store exchange rates
  • New Camos for each continent in Twister cup
  • More historical camo please
  • More historical maps please
  • You need focus to improve
Nov 8, 2016
85 - Biblical Proportions

Episode 85 - Biblical Proportions

Oct 29, 2016
84 - Finally Lube for your Wonking
Oct 25, 2016
83 - Vampire Burrito
  • Grinding Darkness and Light
  • Dracula vs. Van Helsing
  • Blow Back - The Tank Boom! Newsletter
  • Newsletter sign up: http://eepurl.com/b8kiJP
  • Introducing Curt Burrito
  • Awesome Tanks day in Ottawa
  • The history of the German E series
  • M48 Patton rework
  • Variability and making it work for you in Blitz
  • What we are running this week
Oct 15, 2016
82 - Too Much Cheerwine
  • Interview with Blartch
  • The evolution of a tanker
  • Chasing Mastery
  • The Facts of Life
  • Blartch's favorites
  • Struggling with the Jagdtiger - even with it's buffed gun
  • Blartch has little love for the Deathstar
  • The 183 is called the Deathstar because it blows up one thing and then gets destroyed
  • Blartch struggled with American derp TDs at low tiers
  • Lower tier players often do not understand the camo system
  • Check the thread for info on what it takes to get a golden M
  • http://forum.wotblitz.com/index.php?/topic/14977-ace-mastery-data/
  • We both dislike the troll IS-3 Defender
  • Ru-251 for the win
  • Lokeen working on situational awareness and the mini map
  • https://www.youtube.com/channel/UC2NCcrlCTrZDT4yolOhtZeA
  • Twister NA finals complete
  • Old night Rockfield better than Hell Rockfield
  • Out takes
Oct 4, 2016
81 - Twisted
 
Release Notes 3.2
BALANCE

MT-25:

  • For the MT-25 suspension, traverse speed decreased from 44 to 37 deg/s.
  • HP in stock configuration increased to 820 (HP in top configuration is 870).
 System improvements for Tier VII - IX heavy tanks, selective changes to other vehicles (based on versions 3.0 - 3.1)

Tier IV
А-32firing became more comfortable

  • Dispersion ratio upon turret traverse changed from 0.12 to 0.08.
  • Aiming time changed from 2.3 to 1.9 s.

Tier VII
Т29top gun improved, allowing players to use the turret to achieve an in-game advantage

For the 105 mm Gun T5E1 on the T123 turret:

  • Dispersion ratio upon turret traverse changed from 0.26 to 0.18

For the 105 mm Gun T5E1 on the T136 turret:

  • Dispersion ratio upon turret traverse changed from 0.24 to 0.16

Tiger Imobility improved, making this heavy tank more dynamic at the cost of protection.

Forward speed increased from 40 to 44 km/h.

For the Pz.Kpfw. VI H Ausf. H1 suspension:

  • Traverse speed increased from 25 to 28 deg/s.
  • Dispersion ratio on the move/upon traverse changed from 0.21 to 0.18.

For the Pz.Kpfw. Tiger Ausf. E suspension:

  • Traverse speed increased from 27 to 32 deg/s.
  • Dispersion ratio on the move/upon traverse changed from 0.19 to 0.16.

For the 8,8 cm Kw.K. 43 L/71 gun on the Pz.Kpfw. Tiger Ausf. E turret:

  • Dispersion ratio upon turret traverse changed from 0.16 to 0.12

Т23Е3firepower increased.

For the 76 mm Gun T91A:

  • Reload time decreased from 4.3 to 4.0 s.

Tier VIII
Tiger IIclose combat dynamics slightly improved.

For the Tiger II Turm Nr. 1-50 turret:

  • Turret traverse speed increased from 20 to 22 deg/s.

For the Tiger II Serienturm turret:

  • Turret traverse speed increased from 16 to 20 deg/s.

VK 45.02 (P) Ausf. Adynamics improved.

For the VK 45.02 (P) Ausf. A suspension:

  • Dispersion ratio on the move/upon traverse changed from 0.22 to 0.18.

For the VK 45.02 (P) Ausf. A verstärkteketten suspension:

  • Dispersion ratio on the move/upon traverse changed from 0.2 to 0.16.

For the VK 45.02 (P) Ausf. A turret:

  • Turret traverse speed increased from 20 to 22 deg/s.

For the VK 45.02 (P) Ausf. A Schwerer Turm turret:

  • Turret traverse speed increased from 20/18 to 22/24 deg/s.

Caernarvonfirepower increased.

For the OQF 20-pdr Gun Type A Barrel on the Centurion Mk. II turret:

  • Reload time decreased from 6.46 s to 6 s.

For the OQF 20-pdr Gun Type B Barrel on the Centurion Mk. II turret:

  • Reload time decreased from 6.3 s to 5.3 s.

Rhm.-Borsig Waffenträgeremphasis shifted towards 128 mm gun

For the 15 cm Pak L/29,5 gun:

  • Dispersion ratio upon turret traverse changed from 0.1 to 0.16.
  • Aiming time increased from 2.7 s to 2.9 s.

Tier IX
E 75increased dynamics.

For the E 75 suspension:

  • Traverse speed increased from 19 to 21 deg/s.
  • Dispersion ratio on the move/upon traverse changed from 0.22 to 0.2.

For the E 75 verstärkteketten suspension:

  • Traverse speed increased from 22 to 24 deg/s.
  • Dispersion ratio on the move/upon traverse changed from 0.2 to 0.18.

For the 12,8 cm Kw.K. 44 L/55 gun on the E 75 Ausf. B turret:

  • Dispersion ratio upon turret traverse changed from 0.18 to 0.16

JagdTigerincreased firepower.

For the 12,8 cm Pak 44/2 L/61 gun:

  • Dispersion ratio upon gun traverse changed from 0.12 to 0.1.
  • Aiming time decreased from 2.3 s to 2.1 s.
  • Reload time decreased from 9.06 s to 8.2 s.

SU-122-54increased firepower.

For the 122 mm М62-С2 gun:

  • Dispersion ratio upon gun traverse changed from 0.12 to 0.08.
  • Reload time decreased from 9 to 8 s.

Tier X
Grille 15: reworked based on the branch release results.

  • Dispersion ratio changed from 0.27 to 0.3.
  • Aiming time changed from 1.5 to 1.7 s.

MAPS

  • The Copperfield map was reworked:
    • Elevation changes were slightly smoothed.
    • Additional cover positions in the mine and additional passages from the mine were added.
    • Tank destroyer positions were added.
    • Tactical diversity was ensured in the heavy tank area on the hill by adding more gameplay elements, passages and cover positions.
    • The map will be added to top-tier battles.
  • The following maps were improved:
    • On the Castilla map, issues with terrain and a semi-transparent building were fixed.
    • On the Yamato Harbor map, hanging objects were removed.
    • On the Himmelsdorf map, issues with vehicles getting stuck were fixed.
    • On the Falls Creek map, the place where vehicles got stuck and lost their speed was reworked.
    • On the Vineyards map, the issue with vehicles being able to drive through the fountain was fixed.
    • On the Lost Temple and Winter Malinovka maps, the graphical representation of rocks was improved: now they look identical from different points on the map.

VEHICLES

  • Premium vehicle tree reworked:
    • The Tetrarch (U.S.S.R., Light tank, Tier II) and T2 Light (U.S.A., Light tank, Tier II) were removed from the Tech Tree.
    • The T14 (U.S.A., Heavy tank, Tier V, cost = 2400 gold) and SU-122-44 (U.S.S.R., tank destroyer, Tier VII, cost = 5100 gold) were added to the Tech Tree.
  • The following models were improved:
    • The issue was fixed where the Т-26 looked black with extra-low draw distance enabled.
    • For the Pz.S35, the issue with the absence of camouflage on some manholes was fixed.

TOURNAMENTS

Technical stabilization.

GENERAL FIXES AND IMPROVEMENTS

  • Minimaps in training rooms were reworked.
  • “Flora Quality” and “Same control mode” settings were added. The Same control mode option is disabled by default, so players will get to the common queue with different control modes unless this option is enabled.
  • Spectators with desktops (Win/Mac) will be able to switch to Free camera mode by pressing ctrl+V. 

BUGS

  • The issue with the application crashing after a tap on the researched, but not purchased M48A1 Patton in the Tech Tree was fixed.
  • Issue with a seasonal milestone notification repeatedly (or continuously) received by players was fixed.
  • The functionality of the More/Less buttons in the numeric fields was fixed.
  • Asynchronous behavior of the gun and reticle when a vehicle is positioned at an angle was fixed.
  • The scroll behavior of the camouflage screen was fixed.
  • The display of the 100 Years of Service medal was fixed.
  • The issue with damaged modules not being highlighted when the reticle is positioned on the end of a gun was fixed.
  • Alignment of nicknames in battle was fixed.
  • Marker color in the team panel after the clanmate is destroyed was fixed.
  • An obsolete information window was mistakenly displayed for all skills trained to level VI.
  • Bug with the display of the hint on the Supremacy battle loading screen was fixed.
  • Bug where team panels didn’t fold upon tapping or clicking the screen was fixed.
  • Bug where a non-clan player was connected to a clan chat was fixed.
  • Bug with the display of a dialog about saving changes, when changes were not made, was fixed.
  • Notification and description texts were fixed in-game.
  • General bugs and client crashes were fixed.
 
Ping and trace login.wotblitz.com
 
Oct 2, 2016
80 - American Iron
Episode 80 - American Iron
Sep 22, 2016
79 - Lepred's Journey
79 - Lepred
  • Introducing Lepred
  • #FortMacFire survivor - and with a brand new baby
  • Leprecan + Leopard tank = Lepred ?
  • IS-4 line to start - bouncy castle!
  • Most fun right now Type 62 Dragon
  • Lepred has the need for speed
  • Stats rehab for fun
  • Japanese mediums are all about the good guns
  • New Russian light line - working the MT-25
  • MT-25 top tracks are a downgrade - bug
  • MT-25 auto loader is great on soft targets
  • LTTB seems to be awesome but we are not up to it yet
  • MT-25 Equipment Vents, Coated Optics, whatever
  • Update 3.1 - lag/freezes issues - hot patch put in Sunday
  • Wargaming support is reporting current issues
  • http://forum.wotblitz.com/index.php?/topic/61070-update-31-current-issues-whats-been-fixed-and-what-were-currently-taking-a-look-at/
  • Accidental Type 59 alpha nerf was hotfixed back to 280 - but client still says 250
  • Nameless and Edelweiss - Edelweiss is a maneuverable Panther
  • German guns ruin you for playing anything else
  • Wargaming pushing multiple hot patches for lag issues
  • 8 v 8 games for an hour or so - mix up with spectator mode for streamers
  • eSports tournament is coming
  • Yamato map is excellent - look for the rubber ducky
  • Stats rehab for fun and not profit
  • Customer retention
  • The cutest out takes ever
Sep 14, 2016
78 - Credit Constipation
  • ScumbagJuJu is back - no longer xJuJu back to being Scumbag
  • Update 3.1 is coming... really. No really. It's here.
  • Type 59 = Hype 59 = Outclassed 59. Needs more credits
  • Borsig backwards
  • Excited for T-54-Lightweight - play it before it gets nerfed
  • Watch The Unicum's Guide to the Super Pershing
  • Runners - our 5 most frequently run tanks and why
  • What we are most looking forward to in 3.1
  • Lephturn's struggles with the Maus
  • ScumbagJuJu needs our help  https://www.gofundme.com/2has3hec
  • Out Takes
Sep 9, 2016
Episode 77 - Just Shoulder a Wonking
 
  • 3.1 further delayed to week of Sept. 12 - guessing Sept. 13
  • Upgrading modules - convert XP from elite tanks for 10 gold = 250 Free XP vs. pay to upgrade 10 gold = 100 Free XP
  • Canadian War Museum Awesome Tanks Day http://www.warmuseum.ca
  • Tournament support - spectator mode for streaming!
  • Russian lights MT-25, LTTB, T-54 Lightweight
  • MT-25 gun fires 2 rounds per button press 4 times with 5 second magazine reload. 8 shells at 63 or so dmg each.
  • Yes the T-54 LWT will make all other lights and mediums obsolete
  • Type 59 - I CRIE ERYTIME
  • Tier X balancing - buffs for FV4202 and E50 M
  • M48 Patton - the removed the tumor
  • Yes the IS-3 Defender is OP in many ways
  • Chi-Nu-Kai is the new credit grinder
  • Gold to upgrade modules
  • You'll need 25.5 k experience on the T-34 to be ready for the MT-25 and the new Russian lights
  • Lokeen much prefers the ZiS low alpha fast firing gun
  • Go to https://patreon.com/tankboom and support the podcast for as little as $1 / month!
  • Out takes
Sep 4, 2016
76 - Massive Update
 

Release Notes 3.1

 

TOURNAMENTS

  • The main feature of the version is regular clan tournaments with prize funds.
    • Clan members will be able to create teams and register them for tournaments. The number of teams from one clan is unlimited.
    • Players will be able to become a team member of only their clan and only by an invite from Captain.
    • Participation in tournaments is free of charge; the only limitation is vehicle tier.
    • Any player will be able to see the tournament schedule and match score of a particular team.
    • Teams are automatically dismissed after the tournament.

MAPS

  • A new map—Yamato Harbor—is ready to meet players: this time the battlefield lies in a big port with a moored Japanese Imperial battleship—Yamato. The sun is rising above an industrial district that surrounds the warship and hills stretched to the east from the port.
  • Map reworks:
    • Display of water and the sky was reworked in all maps.
    • Sound of the wind was added to the maps Himmelsdorf, Mirage, and Vineyards.
    • An unplanned bypass leading to a hill removed from the Canal map.
    • A bypass from both teams’ respawns to the central part of the mountain was removed from the Port Bay map.
    • Display of objects hanging in the air on maps Desert Sands and Falls Creek was fixed.
    • Parts of the landscape with high chance of vehicle blocking were fixed.
    • Bug with the bridge shoot-through on the Lost Temple map was fixed.

TRAINING ROOMS

  • Mines_TEST map was added: players get a chance to test the new version of Mines and provide feedback to developers before the release of the map in Random Battles. Players will be able to take a survey and leave their feedback on the WoT Blitz forum and in official communities in social networks.
  • Adding spectators to teams was added. Spectators’ vehicles are destroyed automatically when a battle starts; spectators are able to watch one or both teams by switching between the players.
  • Selecting the Supremacy mode was added.

MISSIONS

  • 22 new missions were added for the Supremacy mode with battle XP and credits as rewards.
  • Bonus size and conditions of missions were changed. Several missions were removed from rotation.
  • Missions will fill the slots depending on the type of the reward: missions in the first slot will have credits as rewards, in the second—battle or Free XP, and in the third—credits, XP, gold, and Premium days. 

NEW CONTENT

  • Tech Tree will now feature the INSTANT UPGRADE button enabling players to mount all the top modules for any researched vehicle, using gold. 
  • Two new camos—Inferno and Shattered Ice—available for gold were added. Their cost will depend on the vehicle Tier.

VEHICLES

  • Vehicles added to the Tech Tree:
    • A new branch of Soviet light tanks. Players will receive three new Tier VI–VIII vehicles: MT-25 (VI), LTTB (VII), and T-54 ltwt. (VIII).
    • Premium vehicles: German medium tank Pz.Kpfw. V/IV (V) under the price of 2,400 gold; American medium tank T23E3 (VII) under the price of 4,900 gold. 
  • Two Premium vehicles were removed from the Tech Tree:
    • American light tank М22 Locust (III)
    • German light tank T-15 (III)
  • Cost of the Soviet Premium tank Valentine II (IV) was increased from 1,000 to 1,500 gold.
  • For the German tank destroyer Nashorn (VI), cost of the 8,8 cm Pak L/56 gun research changed from 9,500 to 11,210 XP.
  • For the German heavy tank VK 36.01 (H) (VI), cost of the 8,8 cm Kw.K. 36 L/56 gun research changed from 9,500 to 11,210 XP. 

BALANCE

  • Profitability of Tier VII and VIII vehicles was adjusted:
    • For the Spähpanzer SP I C (VII), profitability was increased by 24%.
    • For the Spähpanzer Ru 251 (VIII), profitability was increased by 18%; repair cost decreased by 28%.
  • Balance for Tier VIII–X vehicles was changed:

Tier VIII

T34 and T34 Independence

  • Dispersion ratio on the move/upon traverse was changed from 0.32 to 0.3.
  • Dispersion ratio upon turret traverse was decreased from 0.2 to 0.16.
  • Aiming time decreased from 3.4 to 3.1 s.

Tier IX

M46 Patton

  • For the M46M73 turret with the 105 mm Gun T5E1M2 gun: dispersion for 100 m decreased from 0.42 to 0.4 m.
  • For the M46T119 turret with the 105 mm Gun T5E1M2 gun: dispersion for 100 m decreased from 0.4 to 0.38 m.

Tier X

FV4202

  • Top speed increased from 40 to 50km/h.

IS-7

  • Suspension traverse speed decreased from 25 to 23 deg/s.

E 50 Ausf. M

  • Turret hull armor increased from 185 to 250 mm.
  • Mantlet armor increased from 185 to 250 mm.

M48A1 Patton

  • Commander's cupola was reworked; turret hull is now more sloped.
  • Armor of the turret hull is now 177.8 across the whole surface.
  • Mantlet armor increased from 114.3 to 177.8 mm.
  • Armor of the back part of the hull wall increased from 50.8 to 76.2 mm.
  • Top speed increased from 45 to 48 km/h.
  • Guns 90 mm Gun M41 and 105 mm Gun T5E1M2 were removed: 
    • If the 90 mm Gun M41 gun was mounted on the vehicle, it will be replaced with the 105 mm Gun M68.
    • If the 105 mm Gun T5E1M2 gun was mounted on the vehicle, it will be replaced with the 105 mm Gun M68.
    • If the 105 mm Gun M68 gun was mounted on the vehicle, players will receive a compensation of 45,000 XP.

GENERAL FIXES AND IMPROVEMENTS

  • For the Sentinel AC I, a ramming device of a medium caliber was added.
  • Collisions added for the Premium tank Pz.Kpfw. IV Schmalturm.
  • Display of elevation and traversing markers were added in battle: lighting added upon reaching extreme positions.
  • Sequence for auto resupplying shells, consumables, ammunition, and camouflage after the battle was changed. Now the process doesn’t stop if a player doesn’t have enough gold to buy shells: consumables, ammunition, and camos are resupplied automatically for credits.
  • Camo purchase mechanics was reworked: now a camo can be replaced with another one considering the difference in prices for resupply.
  • Graphic settings were reworked: the Ultralow quality mode was added for objects and vehicles.

BUGS

  • Bug with unavailable camera control upon tapping the reload indicator and range finder area was fixed (for touch screen devices).
  • Bug with buttons of commands “Affirmative!” and “Negative!” was fixed (Win10, MacOS).
  • Bug with the app crash upon trying to edit the name/description of the created clan was fixed (Mac).
  • Graphics quality level in Settings was changed from Manual to High by default (iOS). 
  • Bug with the too dark color of the Tiger I was fixed.
  • For the AT 15A: bug with the unavailable purchase and selling equipment was fixed.
  • Bug when the player was disconnected from server after they folded the app was fixed. 
  • Bug with the incorrect work of the counter for slot purchase for credits by the Clan Supply bonus was fixed.
  • Bug when the notification about a vehicle Milestone appeared after the vehicle had been sold was fixed.
  • Bug with the reloading animation error upon delayed battle entering was fixed.
  • The Kuro More Mine tank was added to the Hunter award description.
  • Bug when the currency for purchasing Premium shells changed after disabling/enabling auto resupply was fixed.
  • Bug with the emblems of a legendary camo appeared on the Cromwell Berlin after it had been destroyed was fixed.
  • Bug with incorrect display of the T1 Cunningham shield was fixed.
  • Bug with saving battle results for less than ten battles in the Notifications tab was fixed. 
  • Bug with the capture progress bar in the Supremacy mode didn’t fill up after the base had been captured was fixed.
  • Bug with the slight shift of the speedometer at the beginning of the battle was fixed.
  • Bug with no effects during the first time the initial the game screen appeared after downloading the app was fixed.
  • Notification and description texts were fixed in the game.
  • General bugs and client crashes were fixed.
Aug 28, 2016
Tank Boom Episode 75 - Tracking All The Noobs
  • Welcome Noobtracker
  • Buying premium ammo with credits
  • Sticking with the game - 2 years later
  • Working on win rate - Tank Boom helps! So does a good router
  • Shooting on the move and snap shooting is important
  • Tier X is hard - auto aim is an important tool
  • Noobtracker is loving the Lowe and the Super Pershing
  • Lephturn is addicted to German guns
  • Grinding American heavies
  • Supremacy struggles
  • Lokeen getting a rough start in the 183
  • Get more masteries in Supremacy mode
  • Toiling in the Tortoise
  • Send a friend request and platoon invite to NoobTracker in game!
  • Awesome Tanks! at the Canadian War Museum Sunday Aug 28th
  • Out takes
Aug 19, 2016
74 - Shouldering Supremacy
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