Tank Boom! a World of Tanks Blitz podcast

Tank Boom! A World of Tanks Blitz Podcast News, reviews, tips, and information you can use to have more fun and get better at WoT Blitz - the best mobile war game on iOS and Android. Realistic World War 2 tanks, fast game play, and a great community combined with true free to play mobile game keeps us all coming back for more.
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Tank Boom! a World of Tanks Blitz podcast




All Episodes
Now displaying: September, 2016
Sep 22, 2016
79 - Lepred's Journey
79 - Lepred
  • Introducing Lepred
  • #FortMacFire survivor - and with a brand new baby
  • Leprecan + Leopard tank = Lepred ?
  • IS-4 line to start - bouncy castle!
  • Most fun right now Type 62 Dragon
  • Lepred has the need for speed
  • Stats rehab for fun
  • Japanese mediums are all about the good guns
  • New Russian light line - working the MT-25
  • MT-25 top tracks are a downgrade - bug
  • MT-25 auto loader is great on soft targets
  • LTTB seems to be awesome but we are not up to it yet
  • MT-25 Equipment Vents, Coated Optics, whatever
  • Update 3.1 - lag/freezes issues - hot patch put in Sunday
  • Wargaming support is reporting current issues
  • Accidental Type 59 alpha nerf was hotfixed back to 280 - but client still says 250
  • Nameless and Edelweiss - Edelweiss is a maneuverable Panther
  • German guns ruin you for playing anything else
  • Wargaming pushing multiple hot patches for lag issues
  • 8 v 8 games for an hour or so - mix up with spectator mode for streamers
  • eSports tournament is coming
  • Yamato map is excellent - look for the rubber ducky
  • Stats rehab for fun and not profit
  • Customer retention
  • The cutest out takes ever
Sep 14, 2016
78 - Credit Constipation
  • ScumbagJuJu is back - no longer xJuJu back to being Scumbag
  • Update 3.1 is coming... really. No really. It's here.
  • Type 59 = Hype 59 = Outclassed 59. Needs more credits
  • Borsig backwards
  • Excited for T-54-Lightweight - play it before it gets nerfed
  • Watch The Unicum's Guide to the Super Pershing
  • Runners - our 5 most frequently run tanks and why
  • What we are most looking forward to in 3.1
  • Lephturn's struggles with the Maus
  • ScumbagJuJu needs our help
  • Out Takes
Sep 9, 2016
Episode 77 - Just Shoulder a Wonking
  • 3.1 further delayed to week of Sept. 12 - guessing Sept. 13
  • Upgrading modules - convert XP from elite tanks for 10 gold = 250 Free XP vs. pay to upgrade 10 gold = 100 Free XP
  • Canadian War Museum Awesome Tanks Day
  • Tournament support - spectator mode for streaming!
  • Russian lights MT-25, LTTB, T-54 Lightweight
  • MT-25 gun fires 2 rounds per button press 4 times with 5 second magazine reload. 8 shells at 63 or so dmg each.
  • Yes the T-54 LWT will make all other lights and mediums obsolete
  • Type 59 - I CRIE ERYTIME
  • Tier X balancing - buffs for FV4202 and E50 M
  • M48 Patton - the removed the tumor
  • Yes the IS-3 Defender is OP in many ways
  • Chi-Nu-Kai is the new credit grinder
  • Gold to upgrade modules
  • You'll need 25.5 k experience on the T-34 to be ready for the MT-25 and the new Russian lights
  • Lokeen much prefers the ZiS low alpha fast firing gun
  • Go to and support the podcast for as little as $1 / month!
  • Out takes
Sep 4, 2016
76 - Massive Update

Release Notes 3.1



  • The main feature of the version is regular clan tournaments with prize funds.
    • Clan members will be able to create teams and register them for tournaments. The number of teams from one clan is unlimited.
    • Players will be able to become a team member of only their clan and only by an invite from Captain.
    • Participation in tournaments is free of charge; the only limitation is vehicle tier.
    • Any player will be able to see the tournament schedule and match score of a particular team.
    • Teams are automatically dismissed after the tournament.


  • A new map—Yamato Harbor—is ready to meet players: this time the battlefield lies in a big port with a moored Japanese Imperial battleship—Yamato. The sun is rising above an industrial district that surrounds the warship and hills stretched to the east from the port.
  • Map reworks:
    • Display of water and the sky was reworked in all maps.
    • Sound of the wind was added to the maps Himmelsdorf, Mirage, and Vineyards.
    • An unplanned bypass leading to a hill removed from the Canal map.
    • A bypass from both teams’ respawns to the central part of the mountain was removed from the Port Bay map.
    • Display of objects hanging in the air on maps Desert Sands and Falls Creek was fixed.
    • Parts of the landscape with high chance of vehicle blocking were fixed.
    • Bug with the bridge shoot-through on the Lost Temple map was fixed.


  • Mines_TEST map was added: players get a chance to test the new version of Mines and provide feedback to developers before the release of the map in Random Battles. Players will be able to take a survey and leave their feedback on the WoT Blitz forum and in official communities in social networks.
  • Adding spectators to teams was added. Spectators’ vehicles are destroyed automatically when a battle starts; spectators are able to watch one or both teams by switching between the players.
  • Selecting the Supremacy mode was added.


  • 22 new missions were added for the Supremacy mode with battle XP and credits as rewards.
  • Bonus size and conditions of missions were changed. Several missions were removed from rotation.
  • Missions will fill the slots depending on the type of the reward: missions in the first slot will have credits as rewards, in the second—battle or Free XP, and in the third—credits, XP, gold, and Premium days. 


  • Tech Tree will now feature the INSTANT UPGRADE button enabling players to mount all the top modules for any researched vehicle, using gold. 
  • Two new camos—Inferno and Shattered Ice—available for gold were added. Their cost will depend on the vehicle Tier.


  • Vehicles added to the Tech Tree:
    • A new branch of Soviet light tanks. Players will receive three new Tier VI–VIII vehicles: MT-25 (VI), LTTB (VII), and T-54 ltwt. (VIII).
    • Premium vehicles: German medium tank Pz.Kpfw. V/IV (V) under the price of 2,400 gold; American medium tank T23E3 (VII) under the price of 4,900 gold. 
  • Two Premium vehicles were removed from the Tech Tree:
    • American light tank М22 Locust (III)
    • German light tank T-15 (III)
  • Cost of the Soviet Premium tank Valentine II (IV) was increased from 1,000 to 1,500 gold.
  • For the German tank destroyer Nashorn (VI), cost of the 8,8 cm Pak L/56 gun research changed from 9,500 to 11,210 XP.
  • For the German heavy tank VK 36.01 (H) (VI), cost of the 8,8 cm Kw.K. 36 L/56 gun research changed from 9,500 to 11,210 XP. 


  • Profitability of Tier VII and VIII vehicles was adjusted:
    • For the Spähpanzer SP I C (VII), profitability was increased by 24%.
    • For the Spähpanzer Ru 251 (VIII), profitability was increased by 18%; repair cost decreased by 28%.
  • Balance for Tier VIII–X vehicles was changed:


T34 and T34 Independence

  • Dispersion ratio on the move/upon traverse was changed from 0.32 to 0.3.
  • Dispersion ratio upon turret traverse was decreased from 0.2 to 0.16.
  • Aiming time decreased from 3.4 to 3.1 s.

Tier IX

M46 Patton

  • For the M46M73 turret with the 105 mm Gun T5E1M2 gun: dispersion for 100 m decreased from 0.42 to 0.4 m.
  • For the M46T119 turret with the 105 mm Gun T5E1M2 gun: dispersion for 100 m decreased from 0.4 to 0.38 m.

Tier X


  • Top speed increased from 40 to 50km/h.


  • Suspension traverse speed decreased from 25 to 23 deg/s.

E 50 Ausf. M

  • Turret hull armor increased from 185 to 250 mm.
  • Mantlet armor increased from 185 to 250 mm.

M48A1 Patton

  • Commander's cupola was reworked; turret hull is now more sloped.
  • Armor of the turret hull is now 177.8 across the whole surface.
  • Mantlet armor increased from 114.3 to 177.8 mm.
  • Armor of the back part of the hull wall increased from 50.8 to 76.2 mm.
  • Top speed increased from 45 to 48 km/h.
  • Guns 90 mm Gun M41 and 105 mm Gun T5E1M2 were removed: 
    • If the 90 mm Gun M41 gun was mounted on the vehicle, it will be replaced with the 105 mm Gun M68.
    • If the 105 mm Gun T5E1M2 gun was mounted on the vehicle, it will be replaced with the 105 mm Gun M68.
    • If the 105 mm Gun M68 gun was mounted on the vehicle, players will receive a compensation of 45,000 XP.


  • For the Sentinel AC I, a ramming device of a medium caliber was added.
  • Collisions added for the Premium tank Pz.Kpfw. IV Schmalturm.
  • Display of elevation and traversing markers were added in battle: lighting added upon reaching extreme positions.
  • Sequence for auto resupplying shells, consumables, ammunition, and camouflage after the battle was changed. Now the process doesn’t stop if a player doesn’t have enough gold to buy shells: consumables, ammunition, and camos are resupplied automatically for credits.
  • Camo purchase mechanics was reworked: now a camo can be replaced with another one considering the difference in prices for resupply.
  • Graphic settings were reworked: the Ultralow quality mode was added for objects and vehicles.


  • Bug with unavailable camera control upon tapping the reload indicator and range finder area was fixed (for touch screen devices).
  • Bug with buttons of commands “Affirmative!” and “Negative!” was fixed (Win10, MacOS).
  • Bug with the app crash upon trying to edit the name/description of the created clan was fixed (Mac).
  • Graphics quality level in Settings was changed from Manual to High by default (iOS). 
  • Bug with the too dark color of the Tiger I was fixed.
  • For the AT 15A: bug with the unavailable purchase and selling equipment was fixed.
  • Bug when the player was disconnected from server after they folded the app was fixed. 
  • Bug with the incorrect work of the counter for slot purchase for credits by the Clan Supply bonus was fixed.
  • Bug when the notification about a vehicle Milestone appeared after the vehicle had been sold was fixed.
  • Bug with the reloading animation error upon delayed battle entering was fixed.
  • The Kuro More Mine tank was added to the Hunter award description.
  • Bug when the currency for purchasing Premium shells changed after disabling/enabling auto resupply was fixed.
  • Bug with the emblems of a legendary camo appeared on the Cromwell Berlin after it had been destroyed was fixed.
  • Bug with incorrect display of the T1 Cunningham shield was fixed.
  • Bug with saving battle results for less than ten battles in the Notifications tab was fixed. 
  • Bug with the capture progress bar in the Supremacy mode didn’t fill up after the base had been captured was fixed.
  • Bug with the slight shift of the speedometer at the beginning of the battle was fixed.
  • Bug with no effects during the first time the initial the game screen appeared after downloading the app was fixed.
  • Notification and description texts were fixed in the game.
  • General bugs and client crashes were fixed.