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Tank Boom! a World of Tanks Blitz podcast

Tank Boom! A World of Tanks Blitz Podcast News, reviews, tips, and information you can use to have more fun and get better at WoT Blitz - the best mobile war game on iOS and Android. Realistic World War 2 tanks, fast game play, and a great community combined with true free to play mobile game keeps us all coming back for more.
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Now displaying: 2017
Sep 12, 2017
 
  • Premium time, loyalty, and the M60
  • Mayan Ruins
  • Why not a historical map?
  • American Lights
  • Does anyone use boosters?
  • Lokeen and Pitt have a disagreement
  • Limited historical tournaments would be awesome
  • We're all still friends folks!
  • Tank Boom! is back.
Jul 3, 2017

Tank Boom! 97

 

  • Lephturn, Lokeen, and SomeGuyFromPitt
  • What we're running
  • Hockey talk
  • Equipment choices
  • Girls und Panzer event
  • We got screwed on spare parts
  • Part 2 coming shortly!
May 19, 2017

Tank Boom 96 - Disaster Update

Lephturn and Lokeen discuss update 3.8 and it's effect on the players

  • We're back - we're sorry we were gone
  • Thanks to the community - you brought us back
  • M60 debacle was the start of the slide
  • 3.8 equipment is a mess
  • The more tanks you have the more you are screwed
  • Playing not paying
  • outtakes
Mar 17, 2017
  • Lokeen is liking the French auto loaders at top tier
  • M60 is required for competitive play
  • M60 should be nerfed to match M48 gun
  • Premium tanks should not be allowed in competitive play
  • Defender is still OP as hell
  • KV-1 with the 57mm in a platoon is insane
  • Shout out to the Stonewall Brigade SWBG 07
  • Back to Basics - settings
  • Shoutout to DB_Warlord
  • Graphics settings - ensure grass is turned off in sniper mode
  • Never rub another man's rhubarb
  • Ensure auto-aim is set to "with button"
  • Joystick and Camera sensitivity - try them both at 150%
  • Ammo bar stays open option - make sure it's turned on
  • Having problems with TeamSpeak or Discord on same device, turn down game sound
  • Leave Supremacy enabled or wait much longer to get a game
  • Never give up! Every game is winnable
  • Lokeen's Golden Rules #WWLD :
    • Shoot drive wheels
    • Never fight fair
    • Keep your gun in the game
  • Be patient early - don't be spotted first
  • What would Lokeen do? #WWLD
Feb 21, 2017
  • Lephturn’s back
  • JuJu puts a price on Lokeen’s virtual head
  • Update 3.6!
  • Follow @Tank_Boom on Twitter!
  • #MuteTheDead
  • Enrichment - really expensive premiumization of tanks
  • Over pricing too much upsets customers
  • Some missions/games will reward chests with “stuff” in them
  • New tank filters for French, premium, elite, anniversary, and more
  • French line to AMX-50B added
  • The Great Medium penetration nerf
  • M60 penetration not nerfed - gas on the M60 dumpster fire
  • HEAT-54 no more… 
  • Pen nerfed across the board - meta more about heavies now?
  • T-62A and Object 140 took amor nerf - T-62A comes out on top
  • Lokeen has always preferred the T-62A
  • FCM-50T Turret front and mallet buffed
  • transmission added to German vehicles
  • Bug fixes
  • Competitive season play is coming
  • Some new tier X cool cams are coming
  • Auto-aim fixed?
  • Chat crash bug fixed?
  • Join the newsletter!
  • Article submission contest coming for March

Patch Notes:

NEW CONTENT

  • The enrichment feature was introduced, which allows players to increase vehicle profitability (in credits) temporarily or permanently using gold. Temporary enrichment will be available for all Tier V-X researchable vehicles, permanent enrichment—only for some Tier V-VIII vehicles.
  • The information window was added to the game client with a detailed description of the instant upgrade.
  • In the Storage, a tab for a new item type—containers—was added. In future, each container will include a list of items (currencies, vehicles, boosters, etc.). The player will receive random rewards from this list upon opening the container.
  • Premium vehicles will be displayed in the Tech Tree on the upgrades screen.
  • A new branch of French vehicles was added: Renault FT (light tank, Tier I), D1 (light tank, Tier II), D2 (medium tank, Tier III), B1 (heavy tank, Tier IV), BDR G1 B (heavy tank, Tier V), ARL 44 (heavy tank, Tier VI), AMX M4 mle. 45 (heavy tank, Tier VII), AMX 50 100 (heavy tank, Tier VIII), AMX 50 120 (heavy tank, Tier IX), AMX 50 B (heavy tank, Tier X). Every player will receive the Tier I Renault FT with a Garage slot as a gift. Camouflages and provisions (Hot Coffee and Canned Pâté) for French vehicles were also added.
  • The Gift Store will appear in the sidebar menu, which navigates players to the webpage where they will be able to select gifts and send them to other players.

BALANCE IMPROVEMENTS

For the T-54 and T-62A Soviet Tier IX-X medium tanks, turret armor groups were reworked in order to reduce the armor group area in the front.

Penetration and armor characteristics were rebalanced for Tier IX-X medium tanks:

Tier IX

  • Leopard Prototyp A:
    • For the 10,5 cm L7A1 gun:
      • The APDS-T M392 shell penetration changed from 268 to 255
      • The HEAT-T T384E4 shell penetration changed from 330 to 300
  • Centurion Mk. 7/1
    • For the 105 mm Royal Ordnance L7A gun, the APDS L-28 shell penetration changed from 268 to 255
  • Т-54
    • For the 100 mm D-54 gun, the ZUBK4M shell penetration changed from 330 to 270
    • For the 100 mm D-10T2S, the ZUBK4 shell penetration changed from 330 to 270
    • The armor scheme of the top turret was changed
  • Type 61
    • For the 105 mm Rifled Gun:
      • The L28A1 shell penetration changed from 258 to 245
      • The M456 shell penetration changed from 330 to 300

Tier X

    • E50_Ausf_M
      • For the 10,5 cm Kw.K. L/52 Ausf. K gun:
        • The Pzgr 40 shell penetration changed from 270 to 245
        • The Gr 39 H1A K shell penetration changed from 330 to 300
    • Leopard 1
      • For the 10,5 cm Bordkanone L7A3 gun:
        • The APDS-T M392 shell penetration changed from 268 to 255
        • The HEAT-T T384E4 shell penetration changed from 330 to 300
    • FV4202
      • For the 105 mm Royal Ordnance L7A1 gun, the APDS L-28 shell penetration changed from 268 to 255
    • STB-1
      • For the 105 mm Rifled Gun:
        • The L28A1 shell penetration changed from 258 to 245
        • The M456 shell penetration changed from 330 to 300
    • M48A1 Patton
      • For the 105 mm Gun M68:
        • The APDS-T M392 shell penetration changed from 268 to 250
        • The HEAT-T T384E4 shell penetration changed from 330 to 300
    • T-62A
      • For the 100 mm U-8TS gun:
        • The UBR-412PB shell penetration changed from 264 to 240
        • The ZUBK4M shell penetration changed from 330 to 290
      • The turret armor scheme was changed (the front armor plate area was reduced)
    • Object 140
      • For the 100 mm U-8TS gun:
        • The UBR-412PB shell penetration changed from 264 to 240
        • The ZUBK4M shell penetration changed from 330 to 290
      • The turret armor scheme was changed (the front armor was reduced) 

 

  • Protection of the FCM 50 t was improved: the front plate and gun mantlet armor was enforced:
    • For the turret: from 120 to 150 mm
    • For the gun mantlet: from 120 to 150 mm
  • The transmission was added for German Tier X vehicles:
    • E 100
    • Maus
    • E 50 M
    • Grille 15
    • Jg.Pz. E 100
    • Leopard 1
    • As part of the same task, the transmission for the French AMX 50 B was added.

VEHICLES

  • The physics of vehicle damage was adjusted; tracks no longer come off on hills and in pits.

TOURNAMENTS

  • Badges were added for new tournaments. Only players qualifying for tournament conditions/regulations can see them.
  • Regular tournaments will now be displayed in tournament lists.
  • Team search by clan name/tag was added.
  • An option for displaying several reward items on the main tournament screen was added.
  • Badges showing the number of unviewed tournaments were added.

GENERAL FIXES AND IMPROVEMENTS 

  • An effect for tapping/clicking a group of objects (the amount, currency icon, text and background with the plus-sign button) was added to the top menu in the Garage.
  • When players from Korea attempt to create an account, they will be navigated to a web page instead of the account creation dialog window. (KO)
  • In the battle chat, the ability to send messages between teams under any conditions was disabled; the ability to send messages to your team after your vehicle was destroyed was disabled. This change does not apply to training rooms.
  • New filters were added to the Garage: filters for French vehicles, Hybrid nation vehicles, elite, Premium, and enriched vehicles, as well as for vehicles celebrating their Birthday at the moment.
  • Two new rewards were introduced: New Start Participant and New Start Champion. Both rewards belong to the Commemorative Tokens category.
  • Camoulflage:
    • Two new war paints dedicated to iOS and Android platforms (Look Different and Mint Candy) were added. The Breakthrough camouflage dedicated to Steam will be available for purchase again. All these camouflages will be available for purchase using gold during version 3.6.
    • The Full Forward camouflage dedicated to the New Start season was added. It can be purchased using gold or received for completing missions.
    • Three camouflages for Tier X vehicles were added: Invincible Rebel, Adamant Spirit and Brave Veteran for the T110E5, STB-1 and AMX 50 B, respectively. The Battle-hardened camouflage for the IS-7 will also return to the game. All these camouflages will be available for purchase using gold.
  • Icons for consumables, equipment, ammunition, and provisions were changed.
  • The issue where different reload time was displayed in the Garage and in battle for the same vehicle was fixed.
  • The screen with the detailed description was added for booster packs in the Store.
  • In Supremacy mode, sound and animation for the upcoming victory/loss will start at 800 points.
  • Buttons for invites to a platoon and a tournament room were updated.
  • The Clan Supply icon was changed.

BUGS 

  • The issue where players were unable to run the game client was fixed. (Win32_Steam)
  • The price color displayed when the player doesn’t have enough gold for purchase and the price color of booster packs were fixed.
  • Spawn point numbering was fixed for the minimap and training rooms (this bug affected tournaments as well).
  • The issue where Zizou and Titi camouflages were unavailable for the FCM 50 t was fixed.
  • Icon size was changed for the BT-7 art.
  • The issue where the garland of elite status was displayed on the vehicle type icon for the IS-6 in the carousel when the tank was not elite (some top modules remained unresearched) was fixed.
  • The transparent texture was fixed for the SU-100.
  • The display of notifications for gold and camouflage compensation accrual was fixed.
  • The behavior of the Back button on the change username screen was fixed. (iOS, Android)
  • The bug where the movement effect was shown under the tracks when the vehicle remained stationary was fixed.
  • The bug where the player was unable to switch to Sniper mode using the mouse scroll wheel was fixed. (Desktop)
  • The Auto-aim function was fixed. (Touch)
  • The issue where a notification that the clan had unlocked the next Supply level was absent was fixed.
  • The issue where a platoon was dismissed and the player was navigated to the pre-battle queue at the same time, causing the loading screen to be displayed continuously, was fixed.
  • The bug where the compensation for vehicles in gold was displayed in credits was fixed.
  • The positions of the battle time counter, progress bars for bases and base icons in Supremacy mode were fixed.
  • The issue where a recently purchased vehicle was displayed in the platoon window in place of the vehicle selected by the player was fixed.
  • The display of percent signs was fixed for Turkish and Arabic localizations (TR, AR).
  • The issue where an Automatic Fire Extinguisher was not activated when the vehicle was set on fire again 2-3 seconds before the end of the cooldown for this consumable was fixed.
  • The issue where it took a long time to download information for the Store tabs when entering the Store after a battle was fixed.
  • Game description and notification texts were reworked. 
  • Different screens were reworked.
  • General bugs and client crashes were fixed.
Feb 10, 2017
93 Concep tually Speaking
Episode 93 - Interview with Concep
  • Volume based contests often make the environment challenging
  • Shout out to Scumbag JuJu and CurtBurrito for their Victory wins
  • Newsletter signup http://eepurl.com/b8kiJP
  • Super Bowl commercials by Wargaming
  • http://tanksrule.com/
  • Glacial 112 is a better IS-6
  • Gambler  o7 [¡¡¡] is a beast in the Glacial 112
  • Supremacy often changes the meta
  • Interview with Concep
  • Competitive play and tournaments
  • The history of Prammo/Krieg
  • Support the podcast at https://www.patreon.com/tankboom
Feb 3, 2017
92 - The Sand People are Easily Startled
Tank Boom! Episode 92 - The Sand People are Easily Startled
Jan 24, 2017
91 - Battle Boosters
Update 3.5, Ram II damage record, tier VII light tank nerfs, updated Dead Rail
  • Lokeen sets the all-time damage record for the Ram II
  • Lokeen wants the IS-2's dust to come from the tracks instead of the middle
  • NEW CONTENT

    • Boosters will be introduced. Players can receive them for completing missions or purchase booster bundles in the Store using gold. The boosters are divided into economic (Combat XP, Free XP, and Crew XP boosters) and combat (cooldown boosters) varieties. After the release of the Update, each player will receive 12 boosters (3 boosters of each type).
    • In the Garage, players will see the booster button and "+" signs for navigating to the XP and credit exchange tabs, which were transferred to a separate screen from the Store. The Vehicles tab will be added to the Store, displaying all Premium vehicles available in the Tech Tree that haven’t been purchased by the player yet.
  • BALANCE IMPROVEMENTS

    Penetration was adjusted for middle-tier light tanks so that their tactics would be based on dynamics rather than on head-on confrontations.

    Tier VII

    Spähpanzer SP I C

    • For the 90 mm D921 F1 gun:
      • Penetration of the OFL shell changed from 170 mm to 150 mm
      • Penetration of the OCC shell changed from 250 mm to 190 mm
    • For the 90 mm Mecar gun:
      • Penetration of the Mecar AP shell changed from 180 mm to 160 mm
      • Penetration of the Mecar HEAT shell changed from 250 mm to 200 mm
    • For the 90 mm Mecar mit Mehrladeeinrichtung gun:
      • Penetration of the Mecar AP shell changed from 180 mm to 160 mm
      • Penetration of the Mecar HEAT shell changed from 250 mm to 200 mm
      • Reload time of one shell increased from 2 s to 3.5 s
      • Reload time of the magazine decreased from 14 s to 12.5 s
  • LTTB

    • For the 85 mm ZiS-S-53 gun, reload time increased from 7 s to 7.5 s
    • For the 85 mm D-5T-85BM gun, reload time increased from 6.5 s to 7.5 s
    • For the 85 mm D-10-85 gun:
      • Penetration of the UBR-365KBM100 shell changed from 170 mm to 150 mm
      • Penetration of the UBR-365PBM100 shell changed from 216 mm to 200 mm
      • Reload time increased from 6.6 s to 7.2 s
      • Dispersion ratio upon turret traverse changed from 0.12 to 0.1
      • Aiming time decreased from 2.5 s to 2.3 s
  • T71

    • For the 76 mm Gun T185:
      • Penetration of the HVAP-DS-T M331A2 shell changed from 175 mm to 160 mm
      • Penetration of the HEAT-T M496 shell changed from 210 mm to 200 mm
      • Reload time of the magazine decreased from 15 to 13 s
  • Tier VIII

     Spähpanzer Ru 251

    • For the 90 mm Rheinmetall DM1gun, penetration of the DM13shell changed from 190 mm to 180 mm
  • MAPS

    • The Dead Rail map was updated. The main aim was to retain gameplay familiar to players, while fixing problematic issues. The map remains the same recognizable Dead Rail: with the abundant vegetation between snow-covered rocks and hills, the railroad that divides the location into two sections, and the town in the center. However, the following changes were introduced:
      • Tank destroyer positions were changed based on player heat map analysis.
      • In the spawn areas, additional cover positions were added that protect vehicle sides and allow them to take an advantageous fire position.
      • The number of railcars was reduced and their positioning was changed. Unfair shoot-through positions and dead-ends between railcars were removed.
      • Some minor changes were introduced to the town area: the bulldozer that hindered the movement of large-tonnage tanks was removed, passages between buildings became wider, the fire area from tank destroyer positions near the red line was narrowed, and several bushes were added.
      • In the hills area near the railroad, timings were adjusted, hill geometry was changed, vegetation became scarcer, and new fire positions were added for slower medium tanks and tank destroyers. On the way from the hills to the fields, several cover positions and bushes were added.
      • Approaches to the field from the railroad were flattened, the number of approaches is now equal for each team, the approaches became smoother and more suitable for vehicles with low elevation angles.
      • On the field, several hill cover positions were added, the rock in the center was enlarged and bushes were added.
      • The heavy tank area in the hollow near the field became more even, additional cover positions were added nearby.
      • About 60% of vegetation was removed as it hindered movement and decreased the performance of many Android devices.
      • Terrain roughness on hill slopes that hindered firing on the move was fixed.
      • The flag was moved further towards the railroad direction. Timings and shoot-through areas in this section were adjusted.
    • On the Oasis Palms and Mines maps, issues with vehicles getting stuck were fixed.
  • TOURNAMENTS

    • A flexible prize fund and tables of rewards sorted by tournament stages were added. Now players can see what prize they can get depending on the team’s progress in the tournament.
    • Navigation by group number was added to tournament charts. To find a particular group, the player should know its number.
    • The Teams button display on the tournament screen was fixed. The display of intervals for team places in tournaments, invite texts for tournaments with long names, and invites from players with long names was also fixed.
    • The issue with the incorrect display of the number of teams in the Created column was fixed.
    • The issue with the incorrect display of the battle start time after the closure of tournament registration due to the participant limit was fixed.
  • GENERAL FIXES AND IMPROVEMENTS

    • For iOS devices, the ability to select graphics settings higher than the device limit was restricted (iOS).
    • A discount on Field Rations was added to clan Supply (5% discount for Supply level IX).
    • In training rooms, a password is now requested when tapping the closed room, and the room members and selected vehicles are hidden until the player enters the password.
    • The animation for an oncoming victory/loss in Supremacy mode was changed: it became more evident.
    • An option for adjustment settings was added for the first battle if the player had not changed the setting before. (Android).
    • The 30 FPS limitation for the Garage was removed (Desktop).
    • Certificate and Commendation Token icons were updated.
    • The cooldown animation was reworked for active consumables.
    • For Japan, credits were divided into “purchased” and “earned”, similarly to gold on the Account screen (JA).
  • BUGS

    • Several models were fixed: the Cromwell Berlin (the issues with tracks moving faster than the vehicle), M7 (appearance of tracks), M5 Stuart (turret position and display of camouflage, dust effect), KV-1S (texture of the destroyed vehicle), Pz.Kpfw. V/IV (transparent textures removed). Minor bugs fixed for the TOG II*, VK 45.03, Panther mit 8,8 cm L/71, FCM 50 t models.
    • The display of penetration areas on the T57 Heavy turret was fixed.
    • The display of camouflages on the Löwe and the LTTB was fixed.
    • The format of Soviet and U.S. vehicle icons was unified.
    • For the Korean localization, the font used in bundle descriptions in the Store was changed to Core Sans.
    • The issue with values being reset to zero when exchanging gold into credits was fixed.
    • Bug with the in-battle vehicle markers overlapping the icons of the currently used consumables was fixed.
    • Bug, where the VK 16.02 Leopard was not considered for the Hunter medal, was fixed.
    • Bug with repeating notifications about adding Premium Account and other receipts was fixed.
    • Counters for the honorary ranks, which can only be received once, were removed.
    • Bug with authorization failure, when the Facebook account used for authorization is renamed, was fixed.
    • Incorrect working of the reticle, when Lookout Area is enabled, was fixed.
    • Bug, where it was possible to select an unrepaired vehicle in a training room (the Ready button was active), was fixed.
    • Bug with the Dismiss Platoon button, when the selected player wasn’t online (the button used to be empty), was fixed.
    • Bug, where the information about the base capture status in Encounter battles was outdated after a game reconnection, was fixed.
    • Bug with the incorrect working of reloading, when there weren’t enough shells to fill the whole magazine, was fixed.
    • Bug, where the wrong base marker was displayed after a vehicle was destroyed in its capture circle in the Supremacy mode, was fixed.
    • Display of the mission texts was fixed for the Thai localization (TH).
    • Bug, where settings of the Supremacy mode didn’t become default if all settings were reset on another tab, was fixed.
    • Bug, where honorary ranks within a series were not displayed in battle results when the player fought in a platoon, was fixed.
    • Bug, where using keyboard shortcuts caused interruptions in vehicle movements, was fixed (Desktop).
    • Game description and notification texts were reworked. 
    • Different screens were reworked.
    • General bugs and client crashes were fixed.
Jan 15, 2017
Tank Boom! 90 - M60 Envy
  • Tank Boom! is back on track
  • Lephturn and Lokeen are both here to stay
  • Flatter maps means gun depression is less needed
  • Lokeen prefers the T-62A these days
  • #MakeTheLeoALight #WWLD @TankBoom
  • Planned balancing of top tier mediums - penetration and turret armour
  • Russian meds need the nerf, Germans don’t
  • HEAT-54 penetration nerf makes sense
  • Over complex Christmas event
  • Fury for sale again
  • The M60 debacle
  • #Triggered by “loyalty”
  • Translation problems
  • Beware jealousy for it is the green eye’d monster
  • Yes the M60 is pretty good - but not OP
  • Platoon indicator light! #WWLD
  • Map leak - looks like Mayan ruins
  • Please give us more historical WWII maps
  • You can’t handle real seal clubbing
  • A better way to do a special event
  • MM that takes skill into account
  • Special thanks to our Patrons
  • https://patreon.com/tankboom
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