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Tank Boom! a World of Tanks Blitz podcast

Tank Boom! A World of Tanks Blitz Podcast News, reviews, tips, and information you can use to have more fun and get better at WoT Blitz - the best mobile war game on iOS and Android. Realistic World War 2 tanks, fast game play, and a great community combined with true free to play mobile game keeps us all coming back for more.
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Tank Boom! a World of Tanks Blitz podcast
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Feb 21, 2017
  • Lephturn’s back
  • JuJu puts a price on Lokeen’s virtual head
  • Update 3.6!
  • Follow @Tank_Boom on Twitter!
  • #MuteTheDead
  • Enrichment - really expensive premiumization of tanks
  • Over pricing too much upsets customers
  • Some missions/games will reward chests with “stuff” in them
  • New tank filters for French, premium, elite, anniversary, and more
  • French line to AMX-50B added
  • The Great Medium penetration nerf
  • M60 penetration not nerfed - gas on the M60 dumpster fire
  • HEAT-54 no more… 
  • Pen nerfed across the board - meta more about heavies now?
  • T-62A and Object 140 took amor nerf - T-62A comes out on top
  • Lokeen has always preferred the T-62A
  • FCM-50T Turret front and mallet buffed
  • transmission added to German vehicles
  • Bug fixes
  • Competitive season play is coming
  • Some new tier X cool cams are coming
  • Auto-aim fixed?
  • Chat crash bug fixed?
  • Join the newsletter!
  • Article submission contest coming for March

Patch Notes:

NEW CONTENT

  • The enrichment feature was introduced, which allows players to increase vehicle profitability (in credits) temporarily or permanently using gold. Temporary enrichment will be available for all Tier V-X researchable vehicles, permanent enrichment—only for some Tier V-VIII vehicles.
  • The information window was added to the game client with a detailed description of the instant upgrade.
  • In the Storage, a tab for a new item type—containers—was added. In future, each container will include a list of items (currencies, vehicles, boosters, etc.). The player will receive random rewards from this list upon opening the container.
  • Premium vehicles will be displayed in the Tech Tree on the upgrades screen.
  • A new branch of French vehicles was added: Renault FT (light tank, Tier I), D1 (light tank, Tier II), D2 (medium tank, Tier III), B1 (heavy tank, Tier IV), BDR G1 B (heavy tank, Tier V), ARL 44 (heavy tank, Tier VI), AMX M4 mle. 45 (heavy tank, Tier VII), AMX 50 100 (heavy tank, Tier VIII), AMX 50 120 (heavy tank, Tier IX), AMX 50 B (heavy tank, Tier X). Every player will receive the Tier I Renault FT with a Garage slot as a gift. Camouflages and provisions (Hot Coffee and Canned Pâté) for French vehicles were also added.
  • The Gift Store will appear in the sidebar menu, which navigates players to the webpage where they will be able to select gifts and send them to other players.

BALANCE IMPROVEMENTS

For the T-54 and T-62A Soviet Tier IX-X medium tanks, turret armor groups were reworked in order to reduce the armor group area in the front.

Penetration and armor characteristics were rebalanced for Tier IX-X medium tanks:

Tier IX

  • Leopard Prototyp A:
    • For the 10,5 cm L7A1 gun:
      • The APDS-T M392 shell penetration changed from 268 to 255
      • The HEAT-T T384E4 shell penetration changed from 330 to 300
  • Centurion Mk. 7/1
    • For the 105 mm Royal Ordnance L7A gun, the APDS L-28 shell penetration changed from 268 to 255
  • Т-54
    • For the 100 mm D-54 gun, the ZUBK4M shell penetration changed from 330 to 270
    • For the 100 mm D-10T2S, the ZUBK4 shell penetration changed from 330 to 270
    • The armor scheme of the top turret was changed
  • Type 61
    • For the 105 mm Rifled Gun:
      • The L28A1 shell penetration changed from 258 to 245
      • The M456 shell penetration changed from 330 to 300

Tier X

    • E50_Ausf_M
      • For the 10,5 cm Kw.K. L/52 Ausf. K gun:
        • The Pzgr 40 shell penetration changed from 270 to 245
        • The Gr 39 H1A K shell penetration changed from 330 to 300
    • Leopard 1
      • For the 10,5 cm Bordkanone L7A3 gun:
        • The APDS-T M392 shell penetration changed from 268 to 255
        • The HEAT-T T384E4 shell penetration changed from 330 to 300
    • FV4202
      • For the 105 mm Royal Ordnance L7A1 gun, the APDS L-28 shell penetration changed from 268 to 255
    • STB-1
      • For the 105 mm Rifled Gun:
        • The L28A1 shell penetration changed from 258 to 245
        • The M456 shell penetration changed from 330 to 300
    • M48A1 Patton
      • For the 105 mm Gun M68:
        • The APDS-T M392 shell penetration changed from 268 to 250
        • The HEAT-T T384E4 shell penetration changed from 330 to 300
    • T-62A
      • For the 100 mm U-8TS gun:
        • The UBR-412PB shell penetration changed from 264 to 240
        • The ZUBK4M shell penetration changed from 330 to 290
      • The turret armor scheme was changed (the front armor plate area was reduced)
    • Object 140
      • For the 100 mm U-8TS gun:
        • The UBR-412PB shell penetration changed from 264 to 240
        • The ZUBK4M shell penetration changed from 330 to 290
      • The turret armor scheme was changed (the front armor was reduced) 

 

  • Protection of the FCM 50 t was improved: the front plate and gun mantlet armor was enforced:
    • For the turret: from 120 to 150 mm
    • For the gun mantlet: from 120 to 150 mm
  • The transmission was added for German Tier X vehicles:
    • E 100
    • Maus
    • E 50 M
    • Grille 15
    • Jg.Pz. E 100
    • Leopard 1
    • As part of the same task, the transmission for the French AMX 50 B was added.

VEHICLES

  • The physics of vehicle damage was adjusted; tracks no longer come off on hills and in pits.

TOURNAMENTS

  • Badges were added for new tournaments. Only players qualifying for tournament conditions/regulations can see them.
  • Regular tournaments will now be displayed in tournament lists.
  • Team search by clan name/tag was added.
  • An option for displaying several reward items on the main tournament screen was added.
  • Badges showing the number of unviewed tournaments were added.

GENERAL FIXES AND IMPROVEMENTS 

  • An effect for tapping/clicking a group of objects (the amount, currency icon, text and background with the plus-sign button) was added to the top menu in the Garage.
  • When players from Korea attempt to create an account, they will be navigated to a web page instead of the account creation dialog window. (KO)
  • In the battle chat, the ability to send messages between teams under any conditions was disabled; the ability to send messages to your team after your vehicle was destroyed was disabled. This change does not apply to training rooms.
  • New filters were added to the Garage: filters for French vehicles, Hybrid nation vehicles, elite, Premium, and enriched vehicles, as well as for vehicles celebrating their Birthday at the moment.
  • Two new rewards were introduced: New Start Participant and New Start Champion. Both rewards belong to the Commemorative Tokens category.
  • Camoulflage:
    • Two new war paints dedicated to iOS and Android platforms (Look Different and Mint Candy) were added. The Breakthrough camouflage dedicated to Steam will be available for purchase again. All these camouflages will be available for purchase using gold during version 3.6.
    • The Full Forward camouflage dedicated to the New Start season was added. It can be purchased using gold or received for completing missions.
    • Three camouflages for Tier X vehicles were added: Invincible Rebel, Adamant Spirit and Brave Veteran for the T110E5, STB-1 and AMX 50 B, respectively. The Battle-hardened camouflage for the IS-7 will also return to the game. All these camouflages will be available for purchase using gold.
  • Icons for consumables, equipment, ammunition, and provisions were changed.
  • The issue where different reload time was displayed in the Garage and in battle for the same vehicle was fixed.
  • The screen with the detailed description was added for booster packs in the Store.
  • In Supremacy mode, sound and animation for the upcoming victory/loss will start at 800 points.
  • Buttons for invites to a platoon and a tournament room were updated.
  • The Clan Supply icon was changed.

BUGS 

  • The issue where players were unable to run the game client was fixed. (Win32_Steam)
  • The price color displayed when the player doesn’t have enough gold for purchase and the price color of booster packs were fixed.
  • Spawn point numbering was fixed for the minimap and training rooms (this bug affected tournaments as well).
  • The issue where Zizou and Titi camouflages were unavailable for the FCM 50 t was fixed.
  • Icon size was changed for the BT-7 art.
  • The issue where the garland of elite status was displayed on the vehicle type icon for the IS-6 in the carousel when the tank was not elite (some top modules remained unresearched) was fixed.
  • The transparent texture was fixed for the SU-100.
  • The display of notifications for gold and camouflage compensation accrual was fixed.
  • The behavior of the Back button on the change username screen was fixed. (iOS, Android)
  • The bug where the movement effect was shown under the tracks when the vehicle remained stationary was fixed.
  • The bug where the player was unable to switch to Sniper mode using the mouse scroll wheel was fixed. (Desktop)
  • The Auto-aim function was fixed. (Touch)
  • The issue where a notification that the clan had unlocked the next Supply level was absent was fixed.
  • The issue where a platoon was dismissed and the player was navigated to the pre-battle queue at the same time, causing the loading screen to be displayed continuously, was fixed.
  • The bug where the compensation for vehicles in gold was displayed in credits was fixed.
  • The positions of the battle time counter, progress bars for bases and base icons in Supremacy mode were fixed.
  • The issue where a recently purchased vehicle was displayed in the platoon window in place of the vehicle selected by the player was fixed.
  • The display of percent signs was fixed for Turkish and Arabic localizations (TR, AR).
  • The issue where an Automatic Fire Extinguisher was not activated when the vehicle was set on fire again 2-3 seconds before the end of the cooldown for this consumable was fixed.
  • The issue where it took a long time to download information for the Store tabs when entering the Store after a battle was fixed.
  • Game description and notification texts were reworked. 
  • Different screens were reworked.
  • General bugs and client crashes were fixed.
3 Comments
  • nine and a half months ago
    Trey
    How do you now how to get on clans
  • almost ten months ago
    Lephturn
    Hi there,

    What you are noticing is the view range system in Blitz. Each tank has a certain view range or distance it can see. Some tanks can see farther than others. Radio systems are also modelled - so if anyone on your team can spot an enemy tank, everyone on your team can see it. Your camouflage rating also modifies at what distance somebody can spot you. Bushes also increase camouflage.

    What I suspect you are seeing when a tank disappears is that they are not within your view range or anyone on your team. When the fired at you, they lose camo rating when they fire and you spot them. After 10 seconds their camouflage resets and the game checks again - so 10 seconds after firing they can disappear if you are not close enough to spot them. This is especially true when the enemy is behind a bush, as the bush gives them a large bonus to camouflage and you will need to be much closer to spot them. When they fire their gun their camouflage rating drops a lot, but 10 seconds later it will reset.

    Tanks shooting you that you can't see happens for 2 reasons. First, if the enemy tank can see farther than you can. This is often true of tank destroyers that have both pretty good view range, plus they use equipment such as a camouflage net and binocular telescope to be harder to spot and to see much farther. In some cases that means they can shoot you and you can't spot them. You need your medium and light tanks to go find and destroy them. The second reason is if you are being spotted by any other red tank. Let's say a red light tank can see you - he spots you and then backs up behind a building so you can't shoot him. Then out of nowhere you get hammered for huge damage. What happened is that the light tank spotted you and that means all the red tanks can see you now - even the big tank destroyer camping in a bush on the other side of the map. Once you were spotted and the lightbulb goes off, you had better get cover fast, because everyone can see you now. If the light tank stays behind the building (out of line of site) camouflage will reset after 10 seconds from being spotted (or 7 seconds after the lightbulb goes off) and you will be invisible again. The only exception if proximity - if you get very close, I think 100m or something, you get proximity spotted. That means you are 100% spotted without needing line of sight.

    I hope this helps. :)
  • almost ten months ago
    Ricnard C May
    What is the reason for a enemy tank to disappear, when your ready to take a shot, also why does a enemy shot come out of nowhere and cause a kill when you never know anyone is there.